Episode 330 - Resident Evil: Welcome to Raccoon City (2021)
Welcome back to Not A Bomb, the podcast where we dig through Hollywood's cinematic disasters to find out if there's a hidden gem buried beneath the rubble. This week, Troy and Brad are saying goodbye to the Resident Evil series with it’s first attempt at a reboot with 2021's Resident Evil: Welcome to Raccoon City,
Written and directed by Johannes Roberts, Resident Evil: Welcome to Raccoon City abandons the increasingly ridiculous, action-heavy adventures of Alice and attempts to return the franchise to its horror roots. Set in 1998, the film follows Claire Redfield, Chris Redfield, Jill Valentine, Leon S. Kennedy, and a handful of other unfortunate souls as they uncover the sinister secrets of the Umbrella Corporation.
Unlike the previous films, Welcome to Raccoon City desperately wants you to know that the filmmakers actually played the video games. The Spencer Mansion? Check. The Raccoon City Police Department? Check. The orphanage, secret passages, familiar puzzles, iconic camera angles, and enough Easter eggs to fill an entire inventory box? Absolutely.
This week, Troy and Brad dive into the film's attempts to capture the atmosphere of the original games, its impressive attention to certain visual details, the questionable treatment of fan-favorite characters, and the baffling decision to combine two beloved survival horror stories into one overcrowded movie. Does Welcome to Raccoon City finally deliver the faithful Resident Evil adaptation fans have wanted for decades? Is it an underrated horror film unfairly punished by impossible expectations? Or does it prove that simply recreating memorable moments from a video game isn't the same thing as understanding what made those moments memorable in the first place?
Grab your green herbs, combine those ink ribbons, and make sure you've got enough inventory space for that oddly shaped key. Listen and find out if Resident Evil: Welcome to Raccoon City is truly a bomb!
Want to help support the show? Head over to the Not A Bomb Tee Public store and check our merchandise. Special thanks to Ted Blair for the amazing designs!
Cinova - The future of Movie and TV
We're committed to hearing your feedback and suggestions. If there's a cinematic flop you'd like us to delve into, please reach out to us at NotABombPod@gmail.com or through our contact page. Your reviews and feedback are what drive us. If you enjoy our content, consider leaving a review on Apple Podcast or Spotify.
Welcome back to Not A Bomb, the podcast where we dig through Hollywood's cinematic disasters to find out if there's a hidden gem buried beneath the rubble. This week, Troy and Brad are saying goodbye to the Resident Evil series with it’s first attempt at a reboot with 2021's Resident Evil: Welcome to Raccoon City,
Written and directed by Johannes Roberts, Resident Evil: Welcome to Raccoon City abandons the increasingly ridiculous, action-heavy adventures of Alice and attempts to return the franchise to its horror roots. Set in 1998, the film follows Claire Redfield, Chris Redfield, Jill Valentine, Leon S. Kennedy, and a handful of other unfortunate souls as they uncover the sinister secrets of the Umbrella Corporation.
Unlike the previous films, Welcome to Raccoon City desperately wants you to know that the filmmakers actually played the video games. The Spencer Mansion? Check. The Raccoon City Police Department? Check. The orphanage, secret passages, familiar puzzles, iconic camera angles, and enough Easter eggs to fill an entire inventory box? Absolutely.
This week, Troy and Brad dive into the film's attempts to capture the atmosphere of the original games, its impressive attention to certain visual details, the questionable treatment of fan-favorite characters, and the baffling decision to combine two beloved survival horror stories into one overcrowded movie. Does Welcome to Raccoon City finally deliver the faithful Resident Evil adaptation fans have wanted for decades? Is it an underrated horror film unfairly punished by impossible expectations? Or does it prove that simply recreating memorable moments from a video game isn't the same thing as understanding what made those moments memorable in the first place?
Grab your green herbs, combine those ink ribbons, and make sure you've got enough inventory space for that oddly shaped key. Listen and find out if Resident Evil: Welcome to Raccoon City is truly a bomb!
Want to help support the show? Head over to the Not A Bomb Tee Public store and check our merchandise. Special thanks to Ted Blair for the amazing designs!
Cinova - The future of Movie and TV
We're committed to hearing your feedback and suggestions. If there's a cinematic flop you'd like us to delve into, please reach out to us at NotABombPod@gmail.com or through our contact page. Your reviews and feedback are what drive us. If you enjoy our content, consider leaving a review on Apple Podcast or Spotify.
Episode 323 - Assassin’s Creed
Welcome back to Not A Bomb, the podcast where we resurrect cinema’s most infamous box office disasters and ask the burning question: is it a bomb? This week, Troy and Brad strap themselves into the Animus, sharpen their hidden blades, and attempt a leap of faith into one of Hollywood’s most ambitious attempts to turn a massive video game franchise into a movie. It’s time to talk about 2016’s Assassin’s Creed.
And if you have absolutely no idea what an Animus, Apple of Eden, Assassin, Templar, or Abstergo is, don't worry. The movie will explain all of it to you.
Repeatedly.
Troy and Brad dive into a movie that had almost everything going for it. Michael Fassbender leads an absurdly talented cast that includes Marion Cotillard, Jeremy Irons, Brendan Gleeson, Michael K. Williams, and Charlotte Rampling. The film has a huge budget, impressive production design, some genuinely exciting action sequences, and a director in Justin Kurzel who clearly isn't treating the material like disposable video game nonsense.
Unfortunately, Assassin's Creed suffers from one enormous problem. It is absolutely drowning in Assassin's Creed lore.
Want to help support the show? Head over to the Not A Bomb Tee Public store and check our merchandise. Special thanks to Ted Blair for the amazing designs!
Check out the trailer for The 80s: A Motion Picture Special
Cinova - The future of Movie and TV
We're committed to hearing your feedback and suggestions. If there's a cinematic flop you'd like us to delve into, please reach out to us at NotABombPod@gmail.com or through our contact page. Your reviews and feedback are what drive us. If you enjoy our content, consider leaving a review on Apple Podcast or Spotify.
Welcome back to Not A Bomb, the podcast where we resurrect cinema’s most infamous box office disasters and ask the burning question: is it a bomb? This week, Troy and Brad strap themselves into the Animus, sharpen their hidden blades, and attempt a leap of faith into one of Hollywood’s most ambitious attempts to turn a massive video game franchise into a movie. It’s time to talk about 2016’s Assassin’s Creed.
And if you have absolutely no idea what an Animus, Apple of Eden, Assassin, Templar, or Abstergo is, don't worry. The movie will explain all of it to you.
Repeatedly.
Troy and Brad dive into a movie that had almost everything going for it. Michael Fassbender leads an absurdly talented cast that includes Marion Cotillard, Jeremy Irons, Brendan Gleeson, Michael K. Williams, and Charlotte Rampling. The film has a huge budget, impressive production design, some genuinely exciting action sequences, and a director in Justin Kurzel who clearly isn't treating the material like disposable video game nonsense.
Unfortunately, Assassin's Creed suffers from one enormous problem. It is absolutely drowning in Assassin's Creed lore.
Want to help support the show? Head over to the Not A Bomb Tee Public store and check our merchandise. Special thanks to Ted Blair for the amazing designs!
Check out the trailer for The 80s: A Motion Picture Special
Cinova - The future of Movie and TV
We're committed to hearing your feedback and suggestions. If there's a cinematic flop you'd like us to delve into, please reach out to us at NotABombPod@gmail.com or through our contact page. Your reviews and feedback are what drive us. If you enjoy our content, consider leaving a review on Apple Podcast or Spotify.
Episode 322 - Fire and Ice
Welcome back to Not A Bomb, the podcast where we resurrect cinema’s most infamous box office disasters and ask the burning question: is it a bomb? This week, Troy and Brad leave the real world behind and venture into a prehistoric fantasy landscape where warriors have muscles the size of tree trunks, women have significantly less clothing than is probably practical for the Ice Age, and absolutely everything looks like a metal album cover. This week, the guys are diving into the 1983 animated fantasy adventure Fire and Ice.
Directed by Ralph Bakshi and heavily inspired by the artwork of legendary fantasy illustrator Frank Frazetta, Fire and Ice is a movie that feels less like a traditional animated feature and more like somebody plugged a heavy metal album directly into a television. Every mountain, warrior, monster, sword, and scantily clad barbarian looks like it could have been ripped straight off the cover of an album you would find in the back of a record store.
The guys explore how Fire and Ice combines sword-and-sorcery fantasy with Bakshi's distinctive animation style, creating something that feels completely different from the animated movies audiences were used to seeing in the early 1980s. This isn't Disney. There are no singing animals, no adorable sidekicks, and absolutely nobody is learning an important lesson about friendship.
Instead, we get warriors beating the hell out of each other.
It's glorious.
Want to help support the show? Head over to the Not A Bomb Tee Public store and check our merchandise. Special thanks to Ted Blair for the amazing designs!
Check out the trailer for The 80s: A Motion Picture Special
Cinova - The future of Movie and TV
We're committed to hearing your feedback and suggestions. If there's a cinematic flop you'd like us to delve into, please reach out to us at NotABombPod@gmail.com or through our contact page. Your reviews and feedback are what drive us. If you enjoy our content, consider leaving a review on Apple Podcast or Spotify.
Welcome back to Not A Bomb, the podcast where we resurrect cinema’s most infamous box office disasters and ask the burning question: is it a bomb? This week, Troy and Brad leave the real world behind and venture into a prehistoric fantasy landscape where warriors have muscles the size of tree trunks, women have significantly less clothing than is probably practical for the Ice Age, and absolutely everything looks like a metal album cover. This week, the guys are diving into the 1983 animated fantasy adventure Fire and Ice.
Directed by Ralph Bakshi and heavily inspired by the artwork of legendary fantasy illustrator Frank Frazetta, Fire and Ice is a movie that feels less like a traditional animated feature and more like somebody plugged a heavy metal album directly into a television. Every mountain, warrior, monster, sword, and scantily clad barbarian looks like it could have been ripped straight off the cover of an album you would find in the back of a record store.
The guys explore how Fire and Ice combines sword-and-sorcery fantasy with Bakshi's distinctive animation style, creating something that feels completely different from the animated movies audiences were used to seeing in the early 1980s. This isn't Disney. There are no singing animals, no adorable sidekicks, and absolutely nobody is learning an important lesson about friendship.
Instead, we get warriors beating the hell out of each other.
It's glorious.
Want to help support the show? Head over to the Not A Bomb Tee Public store and check our merchandise. Special thanks to Ted Blair for the amazing designs!
Check out the trailer for The 80s: A Motion Picture Special
Cinova - The future of Movie and TV
We're committed to hearing your feedback and suggestions. If there's a cinematic flop you'd like us to delve into, please reach out to us at NotABombPod@gmail.com or through our contact page. Your reviews and feedback are what drive us. If you enjoy our content, consider leaving a review on Apple Podcast or Spotify.